The interruption of face-to-face learning caused by the epidemic has pushed eLearning content production to new extremes, the way we live and interact is rapidly changing due to technological advancements. It is transforming the face of every field and industry in the most positive way conceivable.
There are several reasons why you should be interested in eLearning, while practically anybody can prepare a basic dish, only a select few can make it delicious. eLearning is no exception. An engaging eLearning course is built up of the correct components in the proper proportions with that in mind keep learning audience interested in not just completing the courses that are developed, but also in mastering the skills and knowledge we put in front of them.
As per the survey conducted by university of California on 3,100 e-learning developers to find out what their main difficulties were as they deal with it more than half of those claimed it is difficult for them turn tedious information to their audience interesting, but then they had surveyed 530 learners have acknowledged on the eLearning experiences, found out almost 40% of them were bored.
After all one cannot force the learners to engage with dry information, although it needs attractive learning content where learners feel connected and interested at the same time this is how engagement must be not the other way around. For ages to overcome the challenge until the technologies emerged only developers who well skilled in their domain wished to make eLearning course more engaging as that is here, now it is achievable due to technological advancements in education without having to need huge budget.
Learning becomes simple, natural, and seamless when you design e-learning experiences that connect your learners with your online information. And it stays within
To make the eLearning interesting to learners is how one must engage into the learning content, so to address eLearning and the student learning interactivity below are few sensible strategies to make engaging achievable for learners.
For starters there is lot of content to take in the initial days, but one can use simplify the learning aspect through quick & selective overviews. Step wise scrolling pages are quicker and better for growing learners on main tasks which makes it flexible to navigate content between devices. The practical tasks are to be divided into multiple simple steps with demo videos and brief with given additional support. learners could easily complete each component of the page thanks to in-page navigation.
Now on the visuals to make learners motivate on the eLearning, make sure the course is attractive to the eyes as little as ‘HTML based UI graphic design’ or a high end video production with visual communications or it can be using actors which all relies on the budget of the company, anyways there are various elements to grasp the learners more engaging such as photographic images, productive short video clips, graphical animations which would appeal more audience to the eLearning content.
Personalised learning for each individual is flexible what is being taught at one’s own pace plus adapts as the learners’ progress in interaction and achievement, it is the part of learning through massive amount of data analytics and statistical interpretations to view progress and the probability of success with blending courseware.
Story telling should be one form of curating content to the audience as this method is motivating and has the highest potential to deliver the content how events relate to one another when and why. This way no matter the subject a learner has started to try, this gives huge hope on content interactive involving simple illustrations of the concepts or narrative stories with real life scenarios that meet the concepts of a theory or two.
As an instructional designer or developer, one must put themselves in learner’s perspective like what would be their daily routine, any difficulties that they face? How can you make their learning day better? Parallelly prioritizing learners while developing gives immense experience on learners’ field of studies and their interests. Learners must also be given a chance to comment, to interpret as at the end of course structure its about learner’s ability to grasp the information and test themselves in how far they have come.
Another way of learning is exploring information self by following through their learning interests across the learning platform without any constraints such as not locking navigation which might bother the learning process, imagine point missed in audio file and not able rewind it until audio file is completed. This is about giving learner more freehand in browsing through the content in however they feel comfortable, in other words give them complete control of navigation.
It is not about pushing direct information but rather let learners pull content for themselves by decision making, let them explore forces the, to analyse and move forward, it is about smart interactions is how you allows a learner in what they already know and what they do not know, this approach builds stronger engagement as learner through courseware.
The content which is uploaded must be easy enough to capture even by the person who has zero knowledge in any subject. In most cases this is quite overwhelming for eLearning developer to produce the simplest content backed with lot of information. As the developers immensely indulged in complex content and materials. To make understand by any person without having to depend on ‘in-person instructor’ going through complex content, instead integrating the simplest content is only the priority for many.
Being transparent on what learners’ purpose is, in learning the given course content gives them benefits and how it may help their sense of scope with skills. This means learners engage well in the correct atmosphere and be aware of the learning goals which adds value to course programs and specifies a course structure.
In this way even a beginner at the site enjoys the engagement navigating through the eLearning web application having clear set of goals at site enriches the eLearning experience for the learner, which is development part of SyngyMAXIM as well.
Gamifying is not all about playing video games of some sort, but rather having typical game elements in the learning gives a huge curve in engaging learners.
Real life simulations like sales call with a partner gives spirit of competitiveness in goal completion, when they do complete rewarding them with points and badges, create levels of difficulties with clear information of gamifying rules plus setting a timer keeps learners more indulged in the activity which sticks deeply into their skills. In a way it improves motivation to learn and achieve the objective of any specific subject’s eLearning activity plus keeps learners hooked and intrigued to their subject of learning.
There are many gamifying elements which can be integrated into eLearning ecosystem such as stores with an eBook or character dialogs; games like spin a wheel, slot machine, questions with tic-tac-toe, audio visual crosswords; quizzes like experience points based quiz, drag & dop types and assessments like multi-page, visual etc., however these elements are an additional commodity to consider for any eLearning company, if you consider then budget of development spikes more than the normal marginal rate.